The Crusaders

The Crusaders & The Unit (TU) forum
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  RegisterRegister  UsergroupsUsergroups  COD4 leagueCOD4 league  Log inLog in  

Share | 
 

 Match Availability

Go down 
AuthorMessage
Charlatan110
Company War Arranger
Company War Arranger
avatar

Male
Number of posts : 339
Age : 45
Location : Stirling, Scotland
Registration date : 2008-01-11

PostSubject: Match Availability   Fri Mar 28, 2008 2:49 am

We seems to be getting the same familiar faces for most of the league matches, so I just wanted to clarify a couple of points. The ideal scenario would be as follows;

1. Once a fixture has been posted, can everyone try to post whether they are available/interested or not.

2. Simply available or not available will do - just be clear (not "yeah I might/kinda/maybe will be around somewhere...." Jase!)

3. We'll then put a side together out of those available and will try to make sure we are all getting a fair crack at it.

Beaurocracy sucks!!! But hey, thanks for your help.
Back to top Go down
View user profile
SkyFly
Company Tatical Planner
Company Tatical Planner
avatar

Male
Number of posts : 207
Age : 33
Location : Finland
Registration date : 2008-02-19

PostSubject: Re: Match Availability   Fri Mar 28, 2008 9:16 am

That is so true, I was thinking the same that it would be nice to know who's goming or not... not like come at the last minute and then disade who should play...

not fair...
Back to top Go down
View user profile
MSG_Klemer
Admin
Admin
avatar

Male
Number of posts : 577
Age : 40
Location : USA
Registration date : 2007-10-29

PostSubject: Re: Match Availability   Fri May 09, 2008 8:57 am

we can also rotate people out through the matches....

_________________
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Match Availability   

Back to top Go down
 
Match Availability
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
The Crusaders :: Archives old Bin :: Archives-
Jump to: